Okay here is an adventurer’s card game we came up with. We like it so I thought I would share it if anyone out there might like it as well. It sort of came to us after Fallout New Vegas. The way they used playing cards for their in game game. We had a lot of old playing cards some of which were missing cards but we liked the art. The idea is that you have a full deck of 52 cards. You can customize your deck with any cards since most are standard sized and come with many types of art and some have other things printed on them like survival tips or what not. As long as you have a full deck including two jokers and all the face cards and number cards. Since it is a full deck you can still use it for other card games like solitaire if you find yourself out in the woods or stranded. You know what I mean.
In addition to these you will need a set of stopa cards. I have some hand drawn cards that can be printed. These are 5 cards that are used to teach (usually Children) what to do in an emergency situation. Each of these cards has a element assigned to them. The idea is that you draw your cards and use them to attack the appropriate stopa card. Fire against earth, water against fire, air against water, and earth against air. You choose which card you wish to use and the opponent tries to block it with a higher number card of the opposing element. You can increase the attack power of a card by using a face card and adding a complimentary element, but not an opposing element.
Say you play an earth card, you can add another earth card or a water card, but not a fire card or an air card. Also only one card can be added with a face card, but a joker will allow you to add any card together and up to two cards to it.
Example: Your opponent throws down a 6 earth card, you throw down a 10 fire card. They add a queen and add 5 earth card totaling 11. You may throw down a king and a two of air card totaling 12 to block them. FYI aces count a 1.
My home made stopa cards are unique in that I added certain elements such a seasons and directions. The O card has the alchemy symbol of air and represents the season of fall and the direction of west, as well as dusk and the crescent moon. The disaster there is the tornado. The P card represents water, winter midnight and rain and flooding. The direction is east. The S card is the Spring and dawn. The element is Earth and the disaster is earth quake and south.
The A card is spirit. Any element can be played against it. It represents civil uprising and man made disasters. The direction is center. The T card represents fire and Summer. The disaster here is a wild fire and the time of day is high noon. The direction is north. I am a bit of a tarot card fan as far as symbolism.